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  • 2006.07.24

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    MapEditor
  • 2006.07.16

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    MapEditor

    MapEditor will be more powerful than before.
  • 2006.07.12

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    FileLibraryEditor

    This is a editor for editing filelibrary which contain files game needs.You can put any files into filelibrary,and load them in game.
  • 2006.06.30

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    SurfaceEditor

    We add some useful tool into SurfaceEditor now.You can zoom in or or out by the view tool bar.
    To zoom by scale,just type the scale in textbox and keydown enter.
    To move point,just drag them to where you want it be.If yu wanna put them accurately,change the value of X , Y and Z of point.
    To move edge of surface,also just drag and drop.
    To move whole surface,drag the durface and drop it at where you want it be.

    You can change property of surface in property window.
    Using flag window can change the flags of surface.

    Note: The SurfaceEditor is not able to save surface as file or load file into surface yet.

    Download SurfaceEditor Alpha
  • 2006.06.29

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    SurfaceEditor

    Now we are making a GUI that can edit surface.This allow us putting a lot of informations in surface file.When you want to display it,just load surface file and call drawing function. What you see in editor is what you see in the game,so it is easy for game developer to finish their jobs.
  • 2006.06.25

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    This is a demo of 2D graphical engine rendering by OpenGL.We used Direct Draw to handle 2D image befor,it costs a lot of time and work.But now we use OpenGL,it is easier to make image looks cool than use Direct Draw to run a loop to handle pixels one by one.On the other hand,we can rotate,scale image easily.We can use alpha blending easily.What's more?use OpenGL 3D to render 2D use the GUP rather CPU,so we can use CUP to do more things.

    How to control:

    Up Down Lefg Right => to control the position of image
    + - => to control the size of image
    R L => to roate the image
    A B => to change the alpha of image

    Download
  • 2006.06.04
    本工作室有接受程式製作的專案委託,詳情請看

    程式製作
  • 2004.10.02


    測試結束
    感謝各位的測試!謝謝!

    Testing is over.
    Thanks everybody's testing.
  • 2004.08.28
  • 2004.08.26
    Client


    Download
    Change color depth of your desktop to 32bits before you run this program

    Click left buttom to control main player
  • 2004.08.17
    MapEditor
    Finished


    按此圖放大顯示
  • 2004.08.14
    MapEditor


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  • 2004.07.31
    MapEditor
    Display ground


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  • 2004.07.20
    DirectX Draw
    Display Sprite


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  • 2004.07.17
    Sprite Editor
    Alpha


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  • 2004.07.16
    Sprite Editor


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  • 2004.05.29
    利用三角函數做出來的3D運算
    簡單的3D程式
    架構在DirectX Draw 7

    按此圖放大顯示

    下載測試程式
  • 2003.02.06
    Client基礎貼圖函式建構中

    上面三排使用同一函式輸出
    可以將圖片加上某一個程度的指定顏色
    加上Alpha遮罩 柔化邊緣
    一般用途為表示人物狀態
    例如
    中毒、奮怒....等等

    最後一排沒有使用Alpha遮罩柔化邊緣
    但使用整張半透明貼圖

    按此圖放大顯示

    下載測試程式

    程式進度 : 10%
  • 2003.11.15

    新增 教學資源 並新增45度視角地圖引擎兩篇教學資源

    Game重新規劃中,寒假動工

  • 2003.08.17
    暫時停擺
    寫些其它有的沒有的
  • 2003.08.03
    地圖編輯器大至完成
    只差事件編輯器和小部份修改
    Client部份開工

    按此圖放大顯示

    按畫面任一點移至該地圖座標

    下載測試程式

    程式進度 : 5%
  • 2003.07.28
    Dream On Line Game製作地圖編輯器中

    按此圖放大顯示

    按畫面任一點移至該地圖座標

    用了仙劍三的設定圖
    感覺起很棒
    基本上已經完成七八成了
    只差地圖物件順位的排序
    和半透明貼圖還沒寫
    (這個部份很麻煩)
    圖庫和圖片轉自訂檔的程式使用上有點困難
    把這地圖編輯器完成後
    再把tools改善
    就可以開始Client的部份了

    程式進度 : 85%
  • 2003.07.24
    Dream On Line Game製作地圖編輯器中

    按此圖放大顯示

    下載測試程式(只提供上一個版本以前)
    按畫面任一點移至該地圖座標

    程式進度 : 40%
  • 2003.07.23
    Dream On Line Game製作地圖編輯器中


    下載測試程式
    按畫面任一點移至該地圖座標

    程式進度 : 10%
  • 2003.06.29
    Victor工作室開始接受程式製作!
    程式製作

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